Game apparatus



PATENTED JAN. 5, 1904.

- J. J. WYLY.

GAME APPARATUS.

APPLICATION FILED JUNE 23, 1902 no 110921.. I

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Patented January 5, 1904.

PATENT OFFICE.

JAMES J. WYLY, OF FORT WORTH, TEXAS.

GAM E APPARATUS.

SPECIFICATION forming part of Letters Patent No. 748,680, dated January5, 1904.

Application filed June 23, 1902. Serial No. 112,871. (No model.)

To all whom it may concern:

Be it known that I, JAMES J.WYLY,a citizen of the United States,residing at Fort Worth, Texas, have invented a Game Apparatus, of whichthe following is a specification;

My invention relates to improvements in games for amusement or pleasure;and the object is to construct a simple device that will not beexpensive and which will make a pleasant and amusing game and which willbe a training or development of the senses of sight and touch and inwhich success depends upon skill in the use of the hand or handstogether with close observance with the eyes.

Other objects and advantages will be fully explained in the followingdescription, an d the invention will be more particularly pointed out inthe claims.

Reference is had to the accompanying drawings, which form a part of thisapplication and specification.

Figure l is a side elevation of the devices making up my invention. Fig.2 is a plan view of the same. Fig. 3 is an end elevation on a largescale, a part of the end ferrule being broken away to show theconstruction more clearly. Fig. 4 is a broken longitudinal sectionshowing the construction in detail.

Similar characters of reference are used to indicate the same partsthroughout the several views.

The mechanical devices for playing this game consist of a bar(preferably of wood) A, having a groove B in the upper part, guards andbrackets at each end, and two balls D, which may be marbles of anysuitable material or other spherical bodies. When not in use, themarbles or balls may be carried in brackets mounted on the ends of thebar A.

Each bracket consists of a wire E and tacks F to hold the wire E inplace. The same wire forms a guard G at each end of the beat of themarbles. The wire must be springy, so that the brackets may be sprungopen toreceive the marbles and so that the brackets will press themarbles against the bar with enough force to hold the marbles in place.The wire E is bent upon itself at both ends and placed in the groove B.One end is then bent up to form the guard G, and a tack F is drivenbetween the two parts of the wire and into the bar A. The two parts ofthe wire are then bent upward and outward to form the bracket for theball or marble D and then bent down into the groove B and securedtherein by another tack F. The parts of the wire extend to the end ofthe bar A and are bent down against the end of the bar A. The bracket isfurther secured to the bar A by means of a ferrule H, which is providedwith a spike or point J, which penetrates the end of the barsufficiently to hold the fer'rule securely on the end of the bar A. One

part of the wire E is bent around the spike J and then back toward theother part, as illustrated in Fig. 3. The bar A is divided by lines intoas many parts as may be desirable, and an equal number of divisions aremade on each side of a medial line P. The divisions are symmetricallyarranged and numbered from the medial line P toward each end. Theinitial or starting point is from the medial line P. The marbles areplaced in the groove B, one on each side of the medial line P, betweenthe medial line and the division 1, to commence a game. The

guards G will prevent the marbles from run 7 ning out of the grooves atthe ends.

'The object in playing is to shift or manipulate the bar A so that themarbles D will roll to and stop in corresponding divisions on oppositesides of the medial line. There must be no counting unless the playerlocates the two marbles in spaces on opposite sides of the medial linehaving the same number. The player is credited with whatever he makes.For instance, if he locates the marbles in spaces 5 he makes ten. If helocates balls or'marbles in spaces 9, he makes eighteen, &c. He makesnothing by locating the balls against the guards G, because there wouldbe no skill in so locating the marbles. I

Various ways of counting may be adopted. If the player drops one of themarbles from the groove B, he loses five, and if he drops both marbleshe loses ten. The players may adopt rules to suit themselves or to meetthe convenience of the occasion. The several parts of the mechanicaldevices may be made of any suitable material.

Having fully described my invention, what I claim as new, and desire tosecure by Letters Patent, is-

1. In a game apparatus, a bar having a longitudinal groove in one facethereof, said bar having marked thereon a medial line, separate spacesor divisions symmetrically arranged on each side of said medial line,said spaces being progressively numbered, and a combined guard andretaining-bracket for a rolling body secured to each end of the bar inline with the groove,each guard and bracket being formed from a singlestrand of wire.

2. In a game apparatus, a bar having a longitudinal groove in one facethereof constituting an unobstructed way for a rolling body, a guardsecured to each end of the bar in line with the groove, said guardsbeing formed of wire and having rearwardly-extending separated legsarched above the groove and constituting, with the latter,retaining-brackets for rolling bodies.

3. In a game apparatus, the combination with a longitudinally-groovedbar, of a. retaming-bracket for a rolling body located at each end ofthe bar in line with the groove, each bracket being formed from a singlestrand of wire having laterally-yieldable legs arched above the groove,one end portion of the wire strand extending upward from the groove toform a guard and the other end portion being bent down against the endof the bar, and means for securing the brackets to the bar.

In testimony whereof I set my hand, .in the presence of two witnesses,this 18th day of June, 1902.

JAMES J. WYLY.

Witnesses:

A. L. JACKSON, J. W. STITT.

